var Porridge = function(temperature) { this.quality = temperature; this.name = "porridge"; this.use = "eating"; }; var Chair = function(size) { this.quality = size; this.name = "chair"; this.use = "sitting in"; }; var Bed = function(hardness) { this.quality = hardness; this.name = "bed"; this.use = "sleeping in"; }; var Bear = function(home, temp, size, hardness) { this.home = home; this.utterance = ""; this.possessions = [ new Porridge(temp), new Chair(size), new Bed(hardness) ]; }; Bear.prototype.goOut = function () { this.home = false; }; Bear.prototype.comeBack = function () { this.home = true; }; Bear.prototype.speak = function (line) { this.utterance = line; console.log(this.utterance); }; var Poppa = new Bear(true,"too hot","too big","too hard"); var Momma = new Bear(true,"too cold","too small","too soft"); var Baby = new Bear(true,"just right","just right","just right"); var Bears = [Poppa, Momma, Baby]; for (var b = 0; b < Bears.length; b++) { Bears[b].goOut(); } var Person = function(iq) { this.iq = iq; this.utterance = ""; }; Person.prototype.test = function(obj) { this.utterance = obj.quality; console.log(this.utterance); }; var Goldilocks = new Person(0); for (p = 0; p < Bear.prototype.possessions.length; p++) { for (b = 0; b < Bears.length; b++) { Goldilocks.test(Bears[b].possessions[p]); } } for (b = 0; b < Bears.length; b++) { Bears[b].comeBack(); } for (p = 0; p < Bear.prototype.possessions.length; p++) { for (b = 0; b < Bears.length; b++) { Bears[b].speak("Someone's been " + Bears[b].possessions[p].use + " my " + Bears[b].possessions[p].name + "."); } } throw new Error();
Monday, May 25, 2015
Same Old Story
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